
Pocket Dimension RL
A downloadable game for Windows and Linux
Download NowName your own price
A bite-sized classic-styled micro-roguelike you can play during a coffee break or the various "unskippable side quests" of our present age!
Made in my spare time over two weeks as a personal challenge.
Classic Roguelike Experience!
- Play in the Terminal application of your choice or a fancy Windowed mode with fullscreen support!
- Classic ASCII graphics with "drag n drop" support for user-created texture packs!
- Combat system with attacks, defenses, and retaliation moves. A good balance of simplicity and strategy.
- Tiny levels that take only a few seconds to complete but keep you playing for as long as you want!
- Item-based progression. Keep everything you find without any inventory management hassle!
- Attacking monsters, using items, and mining gold are all performed automatically for the context by simply walking into a tile!
- Verbose logging system so you can feel like you're part of the action and always know what's going on!
- Potions and Status Effects!
- Go mining for gold and hunt for treasure!
- Unique creatures that infest the caverns!
- Combine Items at the Smithy!
- Catch Wisps in bottles!
- And more?
Controls:
- Arrow keys or WASD to move
- NUMPAD for moving with diagonal movement (or QEZC)
- L to switch the layout of the "UI" (Terminal mode only for now)
- ESC to quit to menu
- ESC when at menu to quit the application
Please join my Discord server if you'd like to follow development, ask questions, or give feedback: https://discord.com/invite/M7qj5CjHVq
| Status | Released |
| Platforms | Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | DeepDarkDweller |
| Genre | Role Playing |
| Made with | pygame |
| Tags | 14drl, ascii, Casual, classic-roguelike, DOS, Dungeon Crawler, Procedural Generation, python, Roguelike, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Subtitles, High-contrast |
Download
Download NowName your own price
Click download now to get access to the following files:
_POCKET_DIMENSION_RL_PostJam_(Windows_Portable_x64).zip 128 MB
_POCKET_DIMENSION_RL_PostJam_(Linux_Portable_Binary_x64).7z 128 MB
_POCKET_DIMENSION_RL_JamVersion_(Windows_x64).zip 139 MB
Development log
- Post-Jam UpdatesSep 09, 2025











Comments
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Dropped a quick video for your game as it is now. Hope development continues.
Thanks so much for giving it a try and for being so thorough!
Your criticisms were valid, and the update I’m currently working on aims to address a good number of these things.
Many things you mentioned were caused by poor balancing. Several things just need to have some values tweaked and I hope that my new update will improve the game in this regard. (For example, Predator creatures for do actually become satiated after hunting but I set the satiation value too low so its not really very helpful since it wears off too quickly and there’s no log message for it).
A few of the other things such as the potions resulted from my design decision to avoid any menu UIs or convoluted keybinds. I have been working on some changes that will hopefully make this better or at the very least give the player a way to save themselves from unlucky potions.
I’m very grateful for your review though and I appreciate your rating and detailed feedback. This is my first roguelike so it helps immensely.
Also I wanted to mention that originally the overarching goal of the game was to work up to a duel with a necromancer (hence all the corpse mechanics) but I ran out of time near the end of my 14 days. However, if you’re lucky enough to surpass level 30, then you will be able to see the Necromancers as I did decide to add them to the end-game spawn pool since I didn’t want to cut them completely. They are still kinda half-baked though.
(Also I want to apologize for blasting music into your ears without giving you an in-game volume option or explaining how the config file settings work.)
(Also the reason for the post-jam version being a smaller file size was that I removed a lot of ambient audio tracks that were unused anyway)
Following you and getting the game ASAP :) Thank you!
Oh brilliant, apparently Windows defender might flag the game because it thinks the executable is a virus. I will fix this ASAP!
This is all because I wanted to compile the game into a single .exe file to be more portable.
EDIT: THIS SHOULD BE FIXED NOW BUT PLEASE NOTIFY ME IF YOU HAVE ANY ISSUES RUNNING THE GAME
Ugh, I tested for hours and didn’t see any crashes. I upload to itch, download the file, run it from my downloads directory, got about 5 minutes in before crashing. I will fix it as soon as I can, don’t worry.
If you want to email me the error log files, then that may be helpful.
Thanks
EDIT: THIS SHOULD BE FIXED NOW BUT PLEASE NOTIFY ME IF YOU HAVE ANY ISSUES RUNNING THE GAME